Janemba (Shin Budokai)

Summary
Janemba (ジャネンバ 'Janenba') is the main antagonist in the movie Dragon Ball Z: Fusion Reborn. He is a powerful demon and the living definition of evil. Janemba also appears as the primary antagonist of Dragon Ball Z: Shin Budokai. Re-appearing two years after his defeat in Fusion Reborn. Thanks to evil energy beginning to clump together in Hell, Janemba begins interfering with multiple dimensions and timelines in an attempt to throw the universe into chaos. Throughout the game he does things like spread evil energy across Earth, revive many empowered dead villains, and attempt to turn Vegeta into another body for himself.

Powers and Stats
Tier: 2-C

Name: Janemba

Appears in: Dragon Ball Z: Shin Budokai

Gender: Genderless, appears to be male

Age: Unknown

Race: Demon (Composed of all the Evil in Hell concentrated into a Single Entity)

Alignment: Chaotic Evil

Powers and Abilities: Superhuman Physical Characteristics, Martial Arts, Flight, Self-Sustenance (Types 1 and 2), Immortality (Types 1, and 8; His true form is the Evil Energy, He can constantly come back as long as the Evil Energy exists, wherever it exists at any time), Ki Manipulation (Can be used defensively and offensively, to strengthen his skin or to fire ki blasts, which can home in on targets, and form defensive barriers), Ki Senses (Can locate others by reading their ki), Heightened Awareness, Reality Warping and Law Manipulation (His birth and magic were messing with and reversing the laws of reality governing the Other World and the Universe, leading to the dead rising from their graves and other supernatural and physical phenomena outside of the norm), Time-Space Manipulation, Sealing (Sealed King Yemma and the Check-In Station away on his magical barrier), Power Nullification (Passively stripped King Yemma off of his powers to judge and manipulate the souls venturing into the Other World), and Absorption (His magical crystals and barriers passively absorb the energy of an attack. He also does this like Majin Buu. Can increases his power), Portal Creation, Duplication (Can create copies of his own body and copies of others), Possession, Corruption, Madness Manipulation, Morality Manipulation, Telekinesis, Resistance to Extreme Cold, Cosmic Radiations, Soul Manipulation (He is the amalgamation of the countless Evil Souls collected in the Soul Cleansing Machine), Reality Warping and Power Nullification (Shenron stated that he would be unable to reverse the effects caused by Janemba's Evil Energy, such as the dead coming back to life), Weapon Mastery (Was likely amalgamated with the souls of those that were skilled with a sword), Acrobatics, Breath Attack, Teleportation, Can stretch his limbs, Matter Manipulation, Transmutation (Reconstructed a stone spike into a growing in length spear-like object), Fire Manipulation with Dimensional Sword, Resurrection, Dream Manipulation and Time Travel (Seemed able to effect even the astral plane as he transported teen Gohan in the past from his dream into another timeline)

Attack Potency: Low Multiverse level (Janemba's power level is based on the amount of evil energy he has absorbed, as the likes of Pikkon and Super Saiyan Goku can hold their own against Super Janemba at the start of the game, but by the end Janemba is able to fight an almost even match with Gogeta/Vegito and is able to take down Kid Buu. Upon Janemba gaining physical form, Kibito Kai states that he feels like he is being pulled apart just by looking at Janemba. When Gotenks fights Super Janemba, he states that he does not seem to be doing any damage even using his full power as a Super Saiyan 3)

Speed: Massively FTL+ (Far superior to Goku and Pikkon, who traversed the afterlife at 4.38 quadrillion times FTL during the Otherworld Tournament Saga)

Lifting Strength: Unknown

Striking Strength: Low Multiversal

Durability: Low Multiverse level (Gotenks who can warp dimensions which are stated many times as timelines, can't damage him)

Stamina: Limitless

Range: Standard Melee Range. Extended Melee Range with his sword. Low Multiversal via Space-Time Manipulation (As Pure Evil Energy, he was able to affect a countless number of timelines if given time to do so, effected at least several onscreen)

Standard Equipment: None notable

Intelligence: Mastery of various martial arts techniques and skills

Weaknesses: He cannot physically attack in his state of being pure evil energy, though he can still cause distortions in space-time and reality, absorb and possess people with enough evil in their hearts and utilize most of his other Hax. He can put varying amounts of energy into his manifested bodies. When these bodies are destroyed, the used energy disappears. This is shown during his fight with Gogeta, in which he places all of his energy into a single body, apparently being destroyed along with the final body.

Notable Attacks/Techniques:


 * Ki: The fighting power and life force of a martial artist, a tangible energy derived from the user's vigor, courage, and mind. It can be used in a number of ways, such as to surpass the limits of one's body to greatly increase in strength, and it can be fired as blasts of energy or used to create defensive barriers.
 * Ki Blast: Janemba is capable of firing destructive ki blasts or projectiles from either his hands or mouth.
 * Rapid Energy Cannon: After Goku transformed into a Super Saiyan, Janemba (while in his first form) uses this attack on Goku. He spins around to rapidly fire powerful, orangish-yellow spheres. Janemba spun so much that most of the ki blasts he shot at Goku formed into a huge nuke-like explosion, inflicting extreme damage.
 * Brutal Destruction: A rush attack Super Janemba used against Veku and finished with a pink energy wave.
 * Hell Gate: A green Mouth Energy Wave Super Janemba used against Super Saiyan 3 Goku in Fusion Reborn. It is named in Infinite World.
 * Bunkai Teleport: Stemming mostly, if not completely, from his power to control reality, Janemba in his final form has the power to fade backwards while he is breaking into cubes, very similar to the Instant Transmission, only he does not leave all at once. This power actually pulls him through more portals much like Illusion Smash, it only looks like cubes. This is supported when Vegeta fires a blast at the space Janemba just left, but the blast hit him where he reappeared as if it traveled with him.
 * Altered Reality: An ability he carries through both forms, the demon can alter reality. For example, he changed the Other World Check-In Station, with King Yemma in it, into a jellybean looking like-structure along with everything else in Other World, even the tournament grounds. Janemba's ability was enough to bring back the dead and allow all deceased villains to escape from Hell, and restore Vegeta's body.
 * Portal Opening: In the story of Shin Budokai, Janemba's messing with reality creates holes in time and space that connect multiple dimensions and timelines together, which displaces people in time and allows the dead to reclaim their living bodies and return to the living realm.
 * Illusion Smash: While in his first form, the demon attacked Goku by punching into small portals big enough for his fists. By doing this, Janemba was able to hit Goku with a series of punches from a distance away. Named in Dragon Ball Z: Budokai Tenkaichi 2. In Dragon Ball FighterZ, Super Janemba uses a variation as his unique attack and crouching unique attack where he thrust his hand through a portal and creates another four portals fires ki blasts from his hand which come out of each of the four portals as a Energy Barrage version of Illusion Smash.
 * Savage Skewer: Super Janemba grabs a stone spike which he re-configures into a growing in length spear-like object meant to puncture his opponent in the stomach. Originally used against Veku but failed due to Veku defusing as a result of their fusion timing out. Named in Dragon Ball FighterZ.
 * Dimension Sword Rush: Super Janemba fires a crescent blast of ki from his sword. It is his signature attack in Raging Blast 2.
 * Dimension Sword Attack: This technique is used in his final form when he stabs at his opponent through portals using his sword in similar manner to Illusion Smash.
 * Spike Hell: A variation on Lightning Shower Rain, used in Dragon Ball Z: Infinite World. Super Janemba traps his opponent in a red sphere of energy, then teleports away. When he teleports back, the dimensional fragments that explode out of the portal he created fall on the opponent and cut them at lightning speed.
 * Lightning Shower Rain: Super Janemba shapes a line of bright-white, sharp glass by running his finger through the air. Once he makes the line, it shatters and he fires all the powerful sharp shards at his enemies. Named in the Budokai Tenkaichi series.

Battles
Notable Victories:

Notable Losses:

Inconclusive Matches: