Striking Strength

Disclaimer
'''This is taken directly from VS Battles Wikia. Credit goes to them for this page.'''

Brief Summary
Striking Strength is the amount of physical force an individual can deal out. In other words, it is the physical Attack Potency of an individual. It may or may not depend on Lifting Strength.

Striking strength describes the power behind the character’s physical blows. Generally, anything that has to do with the character’s actions instead of passively holding up weights is about this category. While lifting strength is a static value which can be measured in units of weight or mass, striking strength is different. It relies more on “action” which is a combination of speed and mass. As such, striking strength requires a whole different system of operations to abide by.

The system, however, is very dependent on that of the Tiering System's—all the values being moved over here to go along with easier to understand value systematics. The plus system also works the same way as our Attack Potency does.

Striking Strength levels

 * Point Class
 * Line Class
 * Plane Class
 * Below Human Class
 * Human Class
 * Athlete Class
 * Street Class
 * Wall Class
 * Room Class/Small Building Class
 * Building Class
 * Large Building Class
 * City Block Class
 * Multi-City Block Class
 * Small Town Class
 * Town Class
 * Large Town Class
 * Small City Class
 * City Class
 * Large City Class/Mountain Class
 * Large Mountain Class/Small Island Class
 * Island Class
 * Large Island Class
 * Small Country Class
 * Country Class
 * Large Country Class/Small Continent Class
 * Continent Class
 * Large Continent Class/Multi-Continent Class
 * Moon Class
 * Small Planet Class
 * Planet Class
 * Large Planet Class
 * Dwarf Star Class
 * Small Star Class
 * Star Class
 * Large Star Class
 * Solar System Class
 * Multi-Solar System Class
 * Galactic
 * Multi-Galactic
 * Universal
 * High Universal
 * Universal+
 * Multi-Universal
 * Multiversal
 * Multiversal+
 * High Multiversal+
 * Low Complex Multiversal
 * Complex Multiversal
 * High Complex Multiversal
 * Low Hyperversal
 * Hyperversal
 * High Hyperversal
 * Low Outerversal
 * Outerversal
 * High Outerversal